


The Barbarian: Path of the Wild Soul subclass This work is part of the collections of the Arcane Athenæum. Please let us know in the comments how you incorporated these rules into your own game, and we hope you enjoy! We love feedback, even if it's just to point out a spelling or grammatical error (but especially if it's about playability). Note that even artificers need a minimum of 8 hours to craft an item. This new system works with our Artificer class's "Productive Craftsman" feature simply divide the final crafting time by two to get your artificer's double crafting time. The many notes scattered throughout the document provide even more options to change the system, and to discuss how I myself run things. At its core, these new rules focus mostly on changing crafting times, with some other tweaks as well. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. Pets that like you are cool and all, but what's really all the rage are pets that despise you! The perfect gift for a wizard, druid, or barbarian character, the Hat of Vermin allows its owner to summon a bat, rat, or frog three times per day.This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. Perhaps it was created by a wizard who hated math teachers or a player of a non-Thief class who wanted to invent a way to steal from people.

Speaking of amusement, the Wand of Smiles will amuse you, your players, and the characters in your game to no end. Maybe it's cursed, but is this really a curse? "Simple order" in this case means ultimate balance, and in the D&D universe, that means Lawful Neutral. We understand what it does, but we just don't know why. The pipes of the sewers allow a character proficient in wind instruments to summon and control a horde of rats. Turn your game's bard into the pied piper. The only way to undo said sticking is through the use of some other magic items. If allowed to set for a duration of one minute, sovereign glue sticks anything together. A gourd? For a Bard? What the actual Gygax? Isn't this something that you would find in the inventory of a Druid or a Shaman? It's a way for Bards to travel, which is exactly why it's so strange. The dust of sneezing and choking appears to be the dust of invisibility. If you're a dungeon master with an especially cruel streak, here's an item that will have you licking your lips. The bag of beans has a long list of effects, but none of them happen until a bean is planted in the ground, watered, and then allowed to sit for a minute. This magic bag has a small chance to turn your gritty mystery noir-themed campaign into a fantastical fairy tale adventure.
